![]() Uses reference to an internet meme ("He Protec but He Also Attac") for its description.Blockable damage types: Bludgeon, Slashing, Fire_HuskFireball, Fire_HuskFlamethrower, BloatPuke, EvilDAR_Rocket, EvilDAR_Laser, DAR_EMPBlast, Ballistic_PatMinigun, Explosive_PatMissile, Ballistic_HansAK12, MatriarchTeslaBlast, MatriarchPlasmaCannon, FleshpoundKing_ChestBeam.Highest tier SWAT weapon, has no upgrades available.This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.Įquip Time = 0.78s, Putdown Time = 0.73s. Shield will mitigate 70% of the damage even if it will have only 1 unit on energy by the moment player gets hit. ![]() Once shield is destroyed or out of energy it goes on 3s cooldown before recharge. Scrake will be doing 30x1.2=36 damage to shield regardless of current difficulty). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. Unlike the first game, it is possible to reload after firing only a single shell. ![]() The alternate fire shoots both shells at once. The Double-barrel Boomstick is a returning Support weapon in Killing Floor 2. Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike G18, no ADS required for it to block). 750 Weight 5 Magazine 2 Total Ammo 48 Damage Types Ballistic: Shotgun For the version in the first Killing Floor, click here. When it is turned off it recharges energy at rate of 8 units / second. When active, Shield consumes 3 units of power per second.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |